ASK way to battle Machina on nearly unaccessible portals
From early ages of Ingress, many portals were discovered in nearly inaccessible places.
This can be in city in the middle of private buildings, in nearby country with some free zone inside military camp, or in the montain, on top hill that can be very difficult to climb.
These were seen as stategic portals once captured by a faction, because il was easy also to multiply and keep keys of them.
Now the keys can't be multiplied anymore, they have become thumb and many were white.
But now, with Machina walking with 4km links in any direction, the map become unplayable for any faction. 4km can be 4 hours walking for 1 single portal, but Machina doesn't has this limit and is likly playing like more than the number of players that ever existed on earth.
Thus we nead a way to be able to fight Machina, at our level, with wepons that are competitive.
My idea would be to be able to fight Machina portals with the drone, though it can walk only 600 meter for now.
So without adding buttons or actions in the UI, one way could be that a perfect glyph hack sequence on a Machina Portal would make it decay of 5%, and eventually annihilate it.
It would help also low level players in city who are facing quickly to a penury of busters against Machina portals (I encounter this with my recursion).
About drone jump, that would be nice to fix the nearby portals algorithm that still shows keys we have in inventory instead of close portals, and then be able to jump to nearby portals farther than 800 meters, but that's another question.
Thanks you in advance to take this new gameplay request into consideration.
Comments
Wipe links, create field/links around it.
Share keys so that other can help recharge field/portals.
Destroying machina portals (and ONLY machina portals) with the drone is honestly a quite interesting idea. The fact that you can move it once per hour, and it would be automatically returned after the destroy (since the portal would turn from red to white), would make this mechanic not too overpowered. In order to address the problem in maximum travelling distance per jump, it could be set so that a drone jump could be extended to 5 km exclusively when jumping along a machina link.
I would also grant no AP and no stat increase for this action.
This does seem like an interesting idea with drones.
I don't think that allowing a drone to stay once destroyed would even be overpowered.
I like it.
I'm an avid drone hacker and any added functionality would be welcome. The ability to address Machina with it sounds great. But I think there should be stats for it.
Let drones travel on machina links and self destruct drones to neutralize machina portals.
Drones could become the virus for Machina, able to travel any red link, regardless of length, and attack (or pass through with maybe a reduced cooldown), and then attack the target portal in some manner. After the red portal drops normal rules apply to the drone till next deployed on a red portal.
In reality, some enterprising coders would just create machina AI spoofers to make a disadvantage.
Maybe, just maybe, machina should be used to identify the inaccessible portals and remote them from ingress?
Here we go again. What's inaccessible?
i thought you quit? Said game was shut down
Understand Niantics POV regarding what's considered accessible for submission purposes.
However, having an AI faction that doesn't need to follow accessibility rules, is only helpful for 1 thing, annoying the **** out of players and giving NIA data on what's actually inaccessible on a daily basis to 90% of players :P
Portals that remain machina, despite player activity in the area for a year should decay permanently, until an agent captures it again.
A portal on top of a mountain that can be hiked to is completely accessible, and yet people demand that Machina doesn't grow there because "It's too hard to get to".
The argument will never work because the argument is based on personal effort levels, not an objective "unanimous" decision making stream. Also, Machina hasn't even been around for a year.
When you are battling against links being created by the NIA's pet bots, it hits differently then when you respect that your opponent hiked up there to start with. When I was saying 'permanently decay' I was talking in regards to machina spawns.
In this instance, if someone is willing to hike a mountain once a year, it would be fair game for machina spawns.
But no one is going to spend BGAN credit, or time to get a job at a mining rig, just to **** some AI spawned stuff.
It could be somewhat solved like Wayfarer has been asking the categories for POIs. Maybe even just looking at number of caps or different owners?
The idea of machina, as it was conceived, is an idea, in my opinion, stupid.
I have tried several times to contact niantic or to remove links from unattainable portals, always receiving a polite “no” or answers written by some Bot.
Ingress is based on game done on the field, in reality, you can’t expect both factions to fight with an NPC that actually behaves like one who uses fake gps would (and I had to deal with players who use fake gps, and field crossed by unreachable portals).
Then I can understand the need to make the intel more dynamic, and to make sense of those who go to break a multilayer of the opposing faction, maybe to the homportal of a guy who closes the field 3 minutes after I split it from the couch, and in this sense I understand the sense of the red cross, but this must happen AFTER the Multilayer has been split and max one time Per side of the multilayer.
Actually we only have a forest of red links, which it do not die and which regenerate if you do not conquer the portal, where no one can play and I really do not understand why NIA, after the failure of the first time, insists on this sense.
The formula how it spreads is the problem, now it seems very agressive. And issue when it links to portals on locked areas out of your reach..
It's gone past just impossible to get to portals to just every portal. There aren't enough players to fight it off anymore. It's showing everyone what we already knew. There's very few players left. There are some exceptions out there but really not many. Certainly not enough to keep the game machina free. And maybe that's the point. Maybe they want there to be two factions against a computer opponent. If that was the way the game was intended to be played they should have done this from the beginning. But now it is starting to change the game and nobody wants it anymore. If they don't address the issue I'm afraid the last people left will walk away.
Aint nobody going to spend the same effort fighting a bot as a human.
Now if an enemy player drops my fields, they don't even need to throw blockers anymore. Machina does it for them very quickly.
the problem is that Niantic, in my opinion, expects hundreds or thousands of dormant players to wake up and come back to play, getting a medal as a reward, or that some new player will fall in love with the game, forgetting that playing in real is a thing while play PC gaming as they see, o simply see the intel from PC, is different.
I would like to see a L1 player try to knock down a L8 machine portal: he/she uninstall the game after 3 minutes, even if it lasts more than a few days it kills the faction game due to the fact that all these links isolate it with the result what he"she say "goodbye" to teamwork and the sociality of the game.....
Then the idea of red links that make the intel more dynamic is not so wrong, the links can also cross the files of the two factions, but the links MUST be a few (maximum one per multilayer) and targeted.
We don't know what niantic expects because they won't communicate with the community.
They could simply have the bloody portals effing decay...which would resolve some of the problems with inaccessible portals allowing agents to more freely box the bloody things in