Anomaly Fees and Impact on Disabled Players

From a local:

"I get where they are coming from, but it raises the access barrier for some players. People forget that accessibility isn't just ramps and curb cuts, oftentimes it is also price point. Lots of disabled folks love this game because it is free and playable in some form without major modifications. Recharge rooms are a component that fills those requirements for many of us. That doesn't even get into the awesome layer of being a part of something like realtime team play when your default for most activities is non-participation and isolation. 


If this had gone down earlier this year, I simply couldn't have paid it."


This is a serious consideration in my community, who has hosted disabled players multiple times over the Ingress lifecycle; it hits them disproportionately harder, and these agents deserve more consideration than public discourse has provided.

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