This is not what we want!
I appeal to @Niantic_NS1 to roll back the Updates to Temporary In-game changes
Agents requests?
Feedback via a variety of avenues?
Why didn't you just do a poll in the scanner?
Which agents in their right minds would find it a good idea to wait 20 minutes at a portal instead of 5??
Which agents wanted to make the game even slower than it is now?
Cooldown makes the game boring and much more time consuming for no good reason at all
I would happily trade all the other permanent changes for an extra minute of cooldown
I'm pretty certain if you would do a poll with all active players you wouldn't get the outcome to bring the game back to before 2020.
You will lose players, especially the ones who started during the pandemic.
Please don't do it @Niantic_NS2 don't make ingress more of a waiting game than it already is @Niantic_NS1
Comments
I do like the idea that hacking an enemy portal should be more time-consuming than hacking a friendly portal.
But I strongly oppose longer cooldown times at own-faction portals. This benefits no one, not even Niantic.
Before the 90-second cooldown, I have spent too much time inhaling traffic pollution while waiting for portal cooldown, or embarrassed in front of some stranger's house.
Niantic, please reconsider this useless and counter-productive change.
I don't like it either.
That's the point, we have a swathe of tools at our disposal to make more effective time usage for key farming
Do. Not. Like. Not one bit. There is nothing in this change that makes the game more fun.
Niantic only understands one language, money. Cancel your CORE until they revert the cooldown change
Because you do not want to use Heatsinks?
Seems a bit absurd
But if you want to cancel your subscription, I'm not going to stop you.
Cooldown change is ok with me except for longer cooldown on opposite faction portals.
Our faction dominates locally, this change will tip the balance even further our way.
You already get less gear hacking enemy portals.
Put some of these in quantums, problem solved. I haven't had cooldown issues for months. You can do without a few extra bursters.
If you want a shorter cool down **** and capture the pirtal
Niantic doesn't care about it either.
Remember when underfield linking was allowed? How many users was against,kinda 80% or something? And what did NIA in that case - Nothing. No dialogue at all. Seems this time it will be the same Nothing. I still can't understand why customer feedback is irrelevant.
Yeah, i belive this game gets paid by pokemon go and not core users :D
lets shut down our pogoaccounts? 😂
(just kidding)
I dont think coreprenumerations or pogoaccs will do anything to this question. But the comunity might be answeard of many enought speaks their mind.
@DSkatauri Your point is valid, but the difference between the two is that changing the cooldown timer is reducing the functionality of the game while allowing linking under fields increased it.
It's perfectly reasonable to have special time-limited events that increase functionality for a defined period and then undo them at the end of the event. People understand that and aren't upset when the event ends because the time window was clearly defined. That's very different from making a change with only some vague language around being temporary, letting the change persist for more than two years, and then undoing it. Psychologically that's taking away something that that people have become accustomed to and have come to depend on.
Actually, through multiple playtests they determined it would be a good limited change through actual feedback, not a "dislike" button that was manupulated through 3rd party telegram channels.
I like this change. There's incentive to keep farms your color now, or flip something you want to hack. Heatsinks also have become a legitimate item again.
You know who really hates this? Cargress tap-hackers. Good riddance.
This is fair. They do seem to exhibit signs of being "allergic to money" at times. ;)
Personally, while I don't presume to tell anyone what should or shouldn't justify their decision to "keep or cancel a game subscription," I kinda cringe a bit when I see threats like that tossed about so casually every time any change is announced.
It seems too similar to the folks who have spent the last few years threatening to quit the game under such and such circumstances. (Or the people who have "retired" from the game in outrage -- but always seem to hang around so they can "retire" again and again.)
People should do what they want with their money and time, but the constant threats to abandon the game start sounding so hollow after the 9000th one you come across. And in the event that something truly unacceptable occurs one day (looking at you, NFTs, lol), I fear that the threat will have lost all meaning or power.
In my case, I'm addicted to the precious little bonus storage my CORE membership allows me -- so as long as I'm actively playing, I'll probably stay subscribed. (Even though I'm certainly not a fan of the announced cooldown changes.) Not happy with the changes, but it won't cause me to quit the game... It is much more likely that it will simply result in me playing less.
(I don't think discouraging play is necessarily in Nia's best interest, but I'm not in charge around here so all I can do is play the game I'm given...and if it becomes a slog, just spend less time on it and hope things change in time.)
I have to point out that, if they really do "multiple playtests" then critical problems such as iOS 14 ban wave error would never occur.
There was a matryoshka event, followed by the mechanic run multiple other times during special events. You can't revise history.
I suppose they don't do playtest. They don't really play this game personally. They just release the change and let players test. That's what I mean.
With all due respect, I have spent more than enough time standing around in freezing rain, waiting for portal cool down and inhaling the exhaust fumes of tap-hacking cargressers, so excuse me if I can't share your enthusiasm about this change.
I am almost solely a pedestrian player (sometimes bus or car passenger too) who joined ingress because I wanted exercise. Now I care more about the ingress playing than the exercise but still somewhat care about the exercise. This change is just going to slow me down and force me to cover less distance than I would cover under the 90 second universal cooldown.
90 seconds was long enough that only pedestrians and maybe cyclists could feasibly do multiple hacks of the same portal in a row. Even 180 seconds is way too long to wait between hacks imo.
You know who also hates this change? People who are hacking keys for fielding, especially if you can't put heatsink or flip the portal for whatever reason you're bound to wait 20 minutes, not cool if it's raining or freezing or you're standing in an awkward place/time
Waiting around with nothing to do but waste time, what a great change this is
You know who also hates this change? People who would rather spend their time using gear than farming it.
If you have two hours to play would you rather spend one hour farming/waiting and one hour building and smashing, or would you prefer to spend 30 minutes farming and 90 minutes building and smashing? For me this is a no-brainer... using gear is WAY more fun than farming it. (times are made up for illustrative purposes only)
Impact of this change on me... I won't recycle as many heat syncs going forward.
Even the C.O.R.E package is being 'cheapened', with the removal of APEX in the monthly bundle and rare kinetics being added instead.
Many people are already overflowing with rare kinetic capsules. So why is this a good move?
I wonder why people would actually want to wait longer. With all topics and all the comments, nobody has made one single viable argument for extending the cooldown.
No, heatsinks are not useless, still farm portals with double vrhs and vrmh. Heatsinks and multihacks have a purpose even with the current game state.
No, “but that is the way it was, Ingress is too easy” is not a viable argument; if anything makes ingress easy it is linking under fields and the overuse of events making that even easier, apex and the ever growing amount of low quality poi’s.
I bet they (niantic) had a poll amongst themselves and voted for this because people need to scan in the downtime; or to have less people playing so their cheap VPS can handle the load.
so why do you still have over 1k of them?
because i play in short bursts where i will go through 100-200 at a time microfielding, then build them back up. I generally wait for events with ap bonuses.
I have made several viable arguments for the extension of the cooldown timer.
Not the least of which is to encourage players to find alternative means to farm gear.
With which, we have a plethora.
Even conservative estimates show that there is no degradation to game play.
Ingress needs the 5min cooldown, this is to have a reasonable pace. ALL strategy games have a mechanism to regulate game pace.
Age of Empires, Supreme Commander, Chess, Magic the Gathering, Yu-Gi-Oh for example the list of games is extensive.
We might not like it, but it has a purpose.
@NianticBrian and the dev team would have done extensive analysis on this timer, and decided that the cooldown timer would be better at 3 minutes. 90s with a VRHS.
This is a fair compromise from what the game needs, 5 minutes, to still having a decent pace without gear, 3 minutes
This means that we value our time more, we value the gear we have, and use a little bit more, and we value events when the cooldown timer is shorter still.
This post like others I have made will be down voted.
And the other troll question I get is, so you really want longer cooldowns?
No! Absolutely not.
I value Ingress as a strategy game, and value every aspect of it. I value the times when we have shorter cooldowns on hacks.
These changes might help the social side of the game. If gear is harder to get, then just plan a flash farm/bar hack and get at least 8 of your Ingress playing buddies to some portals, mod 'em, and frack 'em.
@CuddlyT3ddyBear Not everyone has "at least 8 of your Ingress playing buddies" available within a reasonable distance. Or even two buddies.
@Grogyan writes: "Not the least of which is to encourage players to find alternative means to farm gear. With which, we have a plethora. Even conservative estimates show that there is no degradation to game play."
You may have "a plethora" and "alternative means to farm gear" but that is not true for everyone. I live in a large urban area with many active players so I certainly have no shortage of gear available to me, but not everyone has the same abundance of riches. There are people who play in smaller towns where there may only be one or two players within a 20km radius. or 50km...
As for conservative estimates, please show your work.